This is a gorgeous knot object. I love the surface material, colors, and the GI lighting is great! I notice what appears to be a hint of yellow diffuse "color bleed" on the white ground; which indicates a good physically accurate render engine, which I know Vray is. Did you need to use a slight reflective material on the ground to achieve that, or did Vray actually do the calculations for incidence diffuse reflection? It's those subtle, barely noticeable details that help produce photo-realistic results. Awesome work!
i don't use reflexion on my studio shape , Vray do the rebound reflection alone, but each channel specular materials manages the reflexion and spec of course
I added a light above my knot , I think it accentuates the purge
glad you like it , and good degustation
i don't use reflexion on my studio shape , Vray do the rebound reflection alone, but each channel specular materials manages the reflexion and spec of course
I added a light above my knot , I think it accentuates the purge